The Dancing Dervish
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2)to(239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageTake your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
Vendor Offer
8x Alchemy Shard
13x Alteration ShardWeapon DPS
Physical: (357.9-420.8)
Phys+Chaos: (357.9-420.8)
Total: (357.9-420.8)Metadata
Item class: Two-Handed Sword
The Dancing Dervish is a unique Reaver SwordReaver SwordTwo Hand Sword
Physical Damage: 62-104
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating.
Contents
- 1 Modifiers
- 2 Item acquisition
- 2.1 Recipes
- 3 Legacy variants
- 4 Design attribution
- 5 Gallery
- 6 Version history
- 7 Notes
- 8 References
Modifiers
The Dancing Dervish grants level 15 Manifest Dancing Dervishes. Manifest Dancing Dervishes will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. Manifest Dancing Dervishes will spawn upon reaching 15 consecutive Rampage Kills. The manifested dervishes do not deactivate when swapping to different weapons, however, the weapon slots containing The Dancing Dervish will remain disabled while the Dervishes are active.
While The Dancing Dervishes are manifested, the player character is considered unarmed and gains Onslaught, therefore effects such as FacebreakerFacebreaker
Strapped MittsEvasion: (30-39)
Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra goreFly like a Storm Crow, crush like a Rhoa's, Doryani's FistDoryani's Fist
Vaal GauntletsArmour: (232-266)
Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
+(80-100) to maximum Energy Shield
30% chance to Shock
Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
+(200-250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.'s, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon, re-enabling the weapon slots.
The Writhing JarThe Writhing Jar Additional Effects From 1-20% Quality:
Hallowed Hybrid FlaskRecovers (120-168) Mana over 5.00 Seconds
Recovers (435-609) Life over 5.00 Seconds
Consumes (16-18) of 40 Charges on useRequires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges per useTo achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar VollRight click to drink. Can only hold charges while in belt. Refills as you kill monsters., Vaal BreachVaal BreachSpell, Vaal
Level: 1
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items
(3-60)% increased Cast Speed
Hallowed Hybrid FlaskRecovers (120-168) Mana over 5.00 Seconds
Recovers (435-609) Life over 5.00 Seconds
Consumes (16-18) of 40 Charges on useRequires Level 60Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges per useTo achieve godhood, they would cast off all that god has gifted us.
Mortality, compassion, even the sanctity of flesh.
- High Templar VollRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. that are destroyed on hit.
The minions themselves have extremely high damage reduction; it is possible for the minions to get damaged, however they are unlikely to die as long as they have even just a small amount of regen or leech.[1] They can however die from engaging with large packs of enemies in a map with damage reflection, or from being consumed by Summon Reaper. If one or both dervishes are killed, they cannot be re-summoned until rampage is gained again. These minions are damageable and can be targeted by Link skills if the "Link Skills can target Damageable Minions" Minion Defence Mastery node is allocated. Linked players do not die when these minions die due to Rampage's effect ending, despite the item's wording.
The minions also have a 25% chance to grant the player a Rampage Kill when hitting Rare or Unique enemies.
All modifiers on the The Dancing Dervish item itself apply to the minions once manifested, including enchantments, corrupted implicit modifiers, Scourge modifiers, and Crucible passive trees (except modifiers which allocate player notable passive skills, as minions do not have access to your passive tree).
Item acquisition
The Dancing Dervish can drop anywhere. It can be chanced.
Recipes
The Dancing Dervish can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The GentlemanThe Gentleman4Sword Corrupted"Axes and mauls are so uncivilised. A good clean cut to the neck with a sharp blade, that's the Sarn way!" | Random corrupted sword | A |
4 | Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows. | Random corrupted weapon | A |
7 | PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present. | Random influenced item | A |
6 | Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking." | Random double-influenced item | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Legacy variants
The Dancing Dervish has legacy variants.
Version discontinued | Stats Compare each legacy variant to the current variant.
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3.11.0 |
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2.6.0 |
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Design attribution
The Dancing Dervish was created by Grinding Gear Games programmer Rhys.[2]
Gallery
Version history
Before the removal of the prophecy system in version 3.17.0, the Dancing Dervish could be upgraded to The Dancing DuoThe Dancing Duo
Reaver SwordTwo Hand Sword
Physical Damage: (142.6-161.2)to(239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
RampageOne more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine. by fulfilling the prophecy, Dance of SteelDance of SteelA soul of steel shatters, and a spinning shard joins the eternal dance.You will defeat The Steel Soul while holding The Dancing Dervish.Right-click to add this prophecy to your character..
Version | Changes |
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3.17.1 |
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3.17.0 |
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3.11.0 |
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3.1.0 |
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3.0.0 |
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2.6.0 |
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2.3.0 |
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Notes
- ↑ A legacy The Dancing Dervish with the implicit modifier 40% increased Global Accuracy Rating cannot have the value of that modifier be raised above 40% using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
- ↑ Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy The Dancing Dervish with the implicit modifier 18% increased Global Accuracy Rating will raise the value of that modifier to 40%. It cannot be raised above 40%.
References
- ↑ https://www.reddit.com/r/pathofexile/comments/9or6gs/comment/e7wwwgf/
- ↑ Rhys (April 28, 2016). "The Dancing Dervish - An Insight into the Design Process". Official Path of Exile Forums. Retrieved June 20, 2023.
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ru:Танцующий дервиш
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